Alpha Testing!

I updated my raytracer to not cast shadows if the collided object has a texture that has a 0-value alpha channel, which means, I get cooler shadows cast from my textured objects!

Settler\'s Map - Alpha Shadows

Next item needing attention is shadow-testing rays.

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2 Responses to Alpha Testing!

  1. Carolyn says:


  2. Wudan says:

    The old picture is – I was used to the black squares, but the new pic is how I originally planned it.

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