I updated my raytracer to not cast shadows if the collided object has a texture that has a 0-value alpha channel, which means, I get cooler shadows cast from my textured objects!
Next item needing attention is shadow-testing rays.
I updated my raytracer to not cast shadows if the collided object has a texture that has a 0-value alpha channel, which means, I get cooler shadows cast from my textured objects!
Next item needing attention is shadow-testing rays.
awesome
The old picture is http://mt-wudan.com/projects/pySettlers/shot0703.png – I was used to the black squares, but the new pic is how I originally planned it.