universe of my own

cross section
magic super collider
I’ve been playing with focusing on the rays in my raytracer, instead of what the rays collide with. This did help me fix my reflection code, but I haven’t gone back to actually do any 3d renders, I’ve become addicted to messing with what can be done when I tell the raytracer to show me the actual rays. It’s cool, reminds me of pixel arty-ness (because it isn’t anti-aliased at all, any smoothness if purely mathematical.) I like the second one because it shows there’s a point at which a ray is reflected left or right when it bounces off a sphere. It makes this cool negative space curve in a big field of straight lines.

I haven’t been feeling like blogging lately. It was cool to play 5 player settlers on Saturday, I just wish I didn’t have to leave and get my hair cut; it was like I got short-changed on the hang-outs.

Of course, some of you went to see Dark Knight and couldn’t be arsed to wake up the next day and hang out, so screw you bastards and your awesome movie. I may vow not to see the damned thing.

… For a few days.

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