I updated my raytracer to not cast shadows if the collided object has a texture that has a 0-value alpha channel, which means, I get cooler shadows cast from my textured objects!
Next item needing attention is shadow-testing rays.
I updated my raytracer to not cast shadows if the collided object has a texture that has a 0-value alpha channel, which means, I get cooler shadows cast from my textured objects!
Next item needing attention is shadow-testing rays.
2 Responses to Alpha Testing!